Lars Pfeiffer
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Space Shooter


Creative Fields
Game, Programming



This “Space Shooter” is an online four-player versus 2D-Arcade-Space-Shooter. You have to shoot on your enemies, with every hit they get pushed back until they reach the border of the map where they die and you lose a life. In addition, the more damaged a player is the easier he gets pushed by every impact.

This project was a private one, accomplished in roughly 1.5 months in a semester break.

If you want to play this game, download it here.

Information about the game:

  • Developed in the Unity3D engine with C#
    • Online support is realized through the “Photon Networking”-plugin
    • You get also a server with limited seats provided by the plugin, on this way you can still play this game with some friends
  • Supports just online matches
    • Has a server browser
  • Has five different weapons
  • Was just finished to be good playable, but there isn’t any polish and minor details might be missing
 
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Last updated 03.2022
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