Lars Pfeiffer
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Works


     

Time Freeze


Creative Fields
Game, Programming



Time Freeze is a single player VR game in which the player assumes the role of a digital forensic analyst, to uncover the truth behind a terrorist attack against the state’s surveillance agency.

By traveling through time in a simulated replay of the attack, clues need to be found and examined.

 

My roles in this project:

Lead Developer:

  • Developing all core functionality
    • Used “Chronos” as tool to enable rewinding time
    • Still, the whole game and its functionality had to be adapted to work reliable with the time mechanic
      • e.g. Physics, Sounds and Animations had to be baked into a format useable by Chronos, without messing up the sequence of the scene
  • Developed in the Unity 5
    • Using C# for the script functionality
  • Used programming concepts:
    • Object Oriented Programming
    • Inheritance, Polymorphism
  • Trigonometry
  • Implementing most of the assets

- My responsibilities:

  • Developing Core features of the game in a short amount of time, to build a digital prototype to enable fast iterations on the game design.
  • Creating flexible systems for the various features to make them easy maintainable and also easily accessible for the Co-Programmer, thus he can add new content to those systems

 

The Team:

Sina Gorski: Rigging Tech-Artist
“LinkedIn“

Sophia Müller: Game Design, Additional Programming
“LinkedIn“

Simon Meckel: 3D-Environment-Artist
“LinkedIn“

Lucas Wolf: Music Composer
“Website to be implemented”

Constantin Stemmler: SFX-Design
“Website to be implemented”

 
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Last updated 03.2022
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